I think you’ll agree that you would have to go a long way to find a gamer who has not heard of EA Games. But I wonder how many people have heard of their latest development team 8Ib Gorilla? They are a group of 20 something developers charged with bringing EA quality games to the $0.99 iPhone arena. Their first attempt hit the I App Store today and I couldn’t help but pick up a copy to see what it’s like and give you a first play impression. (more…)
Category: App Store
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One Year of the App Store
On Tuesday 7th July Apple officially started celebrating the App Store’s birthday, we’re bring you this article today on Saturday 11th July because this is the official date the App Store launched on iPhone and iPod Touch, as most would agree, a remarkable day that has changed the way we look at mobile phones, iPhones and iPods forever. (more…)
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Live from Apple’s iPhone 3GS Launch Event! [Update]
So you’ve re-mortgaged your house, and now, your ready for iPhone 3GS. Join us, LIVE from this monumental worldwide event! .. (more…)
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Dragon Panic
Flares. Super Mario. Vinyl. Retro, there’s something we all love in one way or another from back in the day and here’s another to remind us of those retro games we just can’t seem to get enough of. Dragon Panic from Binary Square and Clickgamer recently hit the App Store sporting retro graphics, music and effects. (more…)
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Flight Control
Firemint’s Flight Control is hugely acclaimed by iPhone and iPod Touch gamers everywhere for its ability to easily entertain the masses. This game is easy to pick up and hard to put down. (more…)
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iPhone Gaming: Quality over Quantity
In the dawn ages of the App Store people spent, and spent big. Most of the Top 100 apps were expensive $9.99 games like Cro-Mag Rally [App Store], Crash Bandicoot [App Store], Super Monkey Ball [App Store], Brain Challenge [App Store] and Asphalt 4 Elite Racing [App Store].
Now that there are over 45,000 apps on the App Store it is interesting to see if the amount of quality is still obvious on our iPhone’s. Let’s take a look shall we? (more…)