{"id":11022,"date":"2009-07-30T20:44:32","date_gmt":"2009-07-30T20:44:32","guid":{"rendered":"http:\/\/www.razorianfly.com\/?p=11022"},"modified":"2009-08-02T15:05:14","modified_gmt":"2009-08-02T15:05:14","slug":"minigore","status":"publish","type":"post","link":"https:\/\/www.arronhirst.com\/blog\/2009\/07\/30\/minigore\/","title":{"rendered":"Minigore"},"content":{"rendered":"<p><center><\/center><\/p>\n<p>Like killing cute, furry beasts, and occasionally becoming one yourself, in your free time? Enter the world of John Gore. Surrounded by furries and stuck with nothing but your wits and some lead, aimlessly killing monsters has never been so fun (or visually appealing). <!--more--><\/p>\n<p>If you have ever played Geometry Wars, you will instantly feel at home with the controls for this game, which are implemented amazingly well and play as smooth as one would desire. Two virtual analogue sticks are displayed on the screen; the left one controls your movement, whereas the right one controls your gun. This, again, is similar to Geometry Wars, and also somewhat like Asteroids. <\/p>\n<p>If you feel the virtual analogue sticks get in the way of your sight, you can toggle them off. This will make it so they don&#8217;t show up on the screen (though the controls remain the same).<\/p>\n<p>You play the game as John Gore. Your objective? Kill or be killed. This is a game that&#8217;s easy to just pick up and get your fix, but also just never gets old. Weaving through your enemies strategically lines them up so that a single spray of bullets will take them out. Every kill you get is satisfying.<\/p>\n<p>John says random stuff such as &#8220;Right between the eyes!&#8221; and &#8220;Must be my lucky day!&#8221; after some kills to give him some personality. This is a guy that you don&#8217;t really know anything about, other than the fact that he loves killing stuff and he&#8217;s got a scruffy voice. That&#8217;s more than enough character development for this game.<\/p>\n<p><center><\/center><\/p>\n<p>Now, you&#8217;re not just killing for nothing, of course. Everyone has a motive. Yours? A high score. Minigore [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=324016249&#038;mt=8\" Target=\"_Blank\">App Store<\/a>] is integrated with the OpenFeint social gaming platform that&#8217;s also featured in Pocket God and a few other games. This allows for an amazing high score system, as well as achievements (although achievements have yet to be implemented in this title).<\/p>\n<p>You get two points for every little monster you kill. That&#8217;s all I know. There are three sizes of monsters, and I&#8217;m pretty sure they all give different scores, but it&#8217;s impossible to distinguish one kill from another when you&#8217;re in the heat of the game. All you need to know is that if you kill more, you get more points.<\/p>\n<p>This game wouldn&#8217;t be complete without a few different ways to kill, right? Right. Luckily, <a href=\"http:\/\/minigore.blogspot.com\/\" Target=\"_Blank\">Mountain Sheep<\/a> (the developers) recognized this, too, and threw a couple options in there. If you see a box in the battlefield, you&#8217;ve got two options.<\/p>\n<p>1) Walk over it to pick it up and get a double-barreled shotgun with limited ammo<\/p>\n<p>or<\/p>\n<p>2) Shoot at it until it explodes, spraying bullets all around it.<\/p>\n<p>I love how they make that weapon dynamic and give you a little choice in the matter. The other method to squish these black furries is to become a monster yourself. I&#8217;m not quite sure exactly what this is called (my buddy <a href=\"https:\/\/www.arronhirst.com\/blog\/author\/fabio\/\">Fabio<\/a> calls this &#8220;going Domo&#8221;), but essentially, you turn into a huge, brown monster, and can just run through your enemies, killing them on contact.<\/p>\n<p><center><\/center><\/p>\n<p>To achieve this, you must acquire three four-leaf clovers. After you pick up two, any others on the field will burst into flames as you approach them, letting you know that this one will make you an unstoppable killing machine for a bit. You get points for every monster you kill, and boy, is it fun.<\/p>\n<p>As soon as this game came out, I was anxious for updates. The developers give you so much with this game, but you can tell that it can be easily expanded and added onto, so it&#8217;s obvious that there will be more. <\/p>\n<p>And, on that note, let me introduce <a href=\"http:\/\/minigore.blogspot.com\/2009\/07\/enviro-bear-in-minigore.html\">Enviro-Bear in Minigore.<\/a> That&#8217;s right &#8212; They will be adding co-operative multiplayer, with one player being able to play as Enviro-Bear. I. Want. This.<\/p>\n<p>All that gameplay mumbo-jumbo aside, this is quite a title when it comes to aesthetics as well as audio. The unique isometric point-of-view with cartoon-y, block-y graphics, all contribute to a nice looking game. Your enemies explode in satisfying puddles of blood, and the bullets look like something out of Star Wars.<\/p>\n<p>In between matches, as well as at the menus, you will see really nice looking art of John, as well as some other characters, which has thus far confused me, seeing as he goes solo here. Regardless, it all looks really nice. <\/p>\n<p>I guess the one visual aspect that I&#8217;m not totally satisfied with is the <a href=\"http:\/\/i29.tinypic.com\/21juj2g.jpg\">menu<\/a>. It doesn&#8217;t quite fit in with how professional and nice everything else looks. Pretty much just looks like some stock buttons out of Photoshop or something.<\/p>\n<p>As far as music goes, I find the music selection quite fitting. When you &#8220;go Domo,&#8221; the music changes, which is nice, and it, again, is fitting. The sound effects are also nice, as well as John&#8217;s little comments here and there lightening up the mood.<\/p>\n<p>Everything about this game is impressive. Gameplay is fantastic, the visuals make you want to lick the screen (or is that just me?), and the audio just&#8230; Fits. It all works amazingly well together to make up the awesome title that is Minigore. For $0.99, you cannot go wrong.<\/p>\n<p><strong>Current Status:<\/strong> <span style=\"color: #008000;\"><strong>Highly Recommended<\/strong><\/span><\/p>\n<p><strong>Reviewed at:<\/strong> v1.0<br \/>\n<strong>Reviewed on Firmware:<\/strong> 3.0<br \/>\n<strong>Download size:<\/strong> 15.1MB<br \/>\n<strong>Released on:<\/strong> 29th July 2009<br \/>\n<strong>Retails for:<\/strong> \u00c2\u00a30.59 \/ $0.99<\/p>\n<p><strong>Compatible with:<\/strong> iPod touch Gen 1 &amp; 2 \/ iPhone Classic \/ iPhone 3G \/ iPhone 3Gs<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=324016249&#038;mt=8\" target=\"_blank\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like killing cute, furry beasts, and occasionally becoming one yourself, in your free time? Enter the world of John Gore. Surrounded by furries and stuck with nothing but your wits and some lead, aimlessly killing monsters has never been so fun (or visually appealing).<\/p>\n","protected":false},"author":236,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,17],"tags":[1515,1757,1758],"class_list":["post-11022","post","type-post","status-publish","format-standard","hentry","category-iphone","category-ipod","tag-chillingo","tag-minigore","tag-mountain-sheep"],"_links":{"self":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/11022","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/users\/236"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/comments?post=11022"}],"version-history":[{"count":19,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/11022\/revisions"}],"predecessor-version":[{"id":11197,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/11022\/revisions\/11197"}],"wp:attachment":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/media?parent=11022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/categories?post=11022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/tags?post=11022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}