{"id":11052,"date":"2009-08-01T18:36:51","date_gmt":"2009-08-01T18:36:51","guid":{"rendered":"http:\/\/www.razorianfly.com\/?p=11052"},"modified":"2009-08-01T19:15:55","modified_gmt":"2009-08-01T19:15:55","slug":"copterkid","status":"publish","type":"post","link":"https:\/\/www.arronhirst.com\/blog\/2009\/08\/01\/copterkid\/","title":{"rendered":"Copterkid [Updated]"},"content":{"rendered":"<p><center><\/center><\/p>\n<p>What do you get when you strap a cap with a propeller onto a kids head? <\/p>\n<p>In their debut app for iPhone (and iPod touch), Rishi Modha and Anirudh Sharma, two university graduates from the newly founded London based iPhone development studio <a href=\"http:\/\/fiplab.com\/\" Target=\"_Blank\">FIPLAB<\/a>, bring a uniquely designed, side scroller to the platform. <\/p>\n<p>The guys were kind enough to hook us up with a copy.<br \/>\nSo, How well does Copterkid play out? ..<!--more--><\/p>\n<h3><strong>Update: More is Coming! (01\/08\/09 @ 20.10pm)<\/strong><\/h3>\n<p>We&#8217;ve just received word from FIPLAB that they&#8217;ve submitted a mini-update to Copterkid which addresses in-game play among other things:<\/p>\n<p>&#8211; Play again menu redesigned.<br \/>\n&#8211; Spacing of shields improved.<br \/>\n&#8211; Increased gap between incoming objects for initial islands.<br \/>\n&#8211; Remove bouncing at the top.<br \/>\n&#8211; Improved touch handling.<br \/>\n&#8211; Fixed sound issue on application exit.<\/p>\n<p>The update should be available on the store shortly.<\/p>\n<h3><strong>Original Article:<\/strong><\/h3>\n<p>Copterkid [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=320240047&#038;mt=8\" Target=\"_Blank\">App Store<\/a>] sees you playing the role of either Calvin, or Cassie &#8211; two kids with awesomely cool propeller caps. Your aim? Guide either Calvin or Cassie as far as you can, whilst keeping out of harms way.<\/p>\n<p><strong>Playing Copterkid<\/strong><br \/>\nThe game is played on a landscape which consistently scrolls from right to left. Although, unlike most titles, you are actually in control of your character&#8217;s acceleration and position. You start off with your character on a launch pad out at sea. To fly, you simply have to tap and hold the screen. Careful though, the first time I tried this, I fell into the water just past the launch pad (lol). The reason being is the developers have made sure to make the in-game controls very sensitive. Although not always a good thing, and not entirely suitable for every title, in this case &#8211; it is.<\/p>\n<p><center><\/center><\/p>\n<p>Moving over the landscape you&#8217;ll encounter menacing aliens, evil scientists and an entire squadron of the Soaring Skulls which will try to trip you or your copter cap, up. It&#8217;s game over as soon as a piece of your body touches an oncoming enemy, or the underlying landscape.<\/p>\n<p>Character acceleration and movement plays out as if you have a jet pack on your back. A long tap and hold will propel you further than a short tap burst. I really like this. Your not mindless, being propelled automatically like some other titles I could mention. Your in control of your character&#8217;s precise movement. Somehow this adds more depth to Copterkid&#8217;s gameplay.<\/p>\n<p><strong>See it in Action:<\/strong><\/p>\n<p><center><object width=\"535\" height=\"340\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/Vb3TUOuMh1s&#038;hl=en&#038;fs=1&#038;\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/Vb3TUOuMh1s&#038;hl=en&#038;fs=1&#038;\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"535\" height=\"340\"><\/embed><\/object><\/center><\/p>\n<p><\/p>\n<p><strong>Level Progression and Visuals<\/strong><br \/>\nAs you advance past level one, you&#8217;ll find your in store for a few surprises. The first being the side-scolling dodger that was, turns into a sort of shooter, with oncoming enemies firing back at you. <\/p>\n<p>To counterbalance this comes Shields. Shields become available from level one for you to collect (while flying). These encapsulate your character in a bubble outlined by a multi-coloured ring. Shields last for 60 seconds a pop if un-hit, and 5 seconds if you hit an object in flight. You&#8217;ll know when one is about to run out as it starts to flash. While shielded, you are protected from oncoming enemies,<\/p>\n<p><center><\/center><\/p>\n<p>Progressing through the game the level of difficulty increases constantly, not only this but, you&#8217;ll also encounter various landscapes including; the countryside, a desert-type landscape, the arctic and more, all of which I have to say are accompanied by incredibly well designed graphics. If there&#8217;s one aspect I can&#8217;t fault Copterkid on, its it&#8217;s superb visual user feedback. You can just tell a lot of time and effort went into making this title look and feel how Rishi and Anirudh wanted it to.<\/p>\n<p><strong>Overall<\/strong><br \/>\nWith 14 five star user reviews, Copterkid is sitting pretty &#8211; and I&#8217;ll tell you what &#8211; it deserves it. This title screams polish, and for 59p (I&#8217;m sure you&#8217;ll agree) it probably trumps most of the trashy apps you&#8217;ve plunked for, up until today. However simple it&#8217;s concept, with it&#8217;s highly addictive nature, online leader boards, quirky soundtrack and super clean visuals; you might find you have to drag yourself away from this overlooked little gem. <\/p>\n<p>The company&#8217;s slogan is: &#8220;A Fascinatingly Interesting Proposition&#8221;.<br \/>\nWell, Copterkid is certainly not one to be missed.<\/p>\n<p>Did I mention the studio is currently running a contest in which you can win yourself <strong> $150<\/strong><br \/>\nfor being the highest overall scorer on the Copterkid online leader board? Sweet, huh? \ud83d\ude00<\/p>\n<p><strong>Current Status:<\/strong> <span style=\"color: #008000;\"><strong>Recommended<\/strong><\/span><\/p>\n<p><strong>Reviewed at:<\/strong> v1.00<br \/>\n<strong>Reviewed on Firmware:<\/strong> <em>3.1 Beta 3<\/em> \/ iPhone 3GS<br \/>\n<strong>Download size:<\/strong> 6.3 MB<br \/>\n<strong>Released on:<\/strong> 26th July 2009<br \/>\n<strong>Retails for:<\/strong> \u00c2\u00a30.59 \/ $0.99<\/p>\n<p><strong>Compatible with:<\/strong> iPod touch Gen 1 and 2 \/ iPhone Classic \/ iPhone 3G \/ iPhone 3GS<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=320240047&#038;mt=8\" target=\"_blank\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What do you get when you strap a cap with a propeller onto a kids head? In their debut app for iPhone (and iPod touch), Rishi Modha and Anirudh Sharma, two university graduates from the newly founded London based iPhone development studio FIPLAB, bring a uniquely designed, side scroller to the platform. The guys were [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,16,17],"tags":[3500,1759,1760,3501,1349,1762,1761,32],"class_list":["post-11052","post","type-post","status-publish","format-standard","hentry","category-app-store","category-iphone","category-ipod","tag-app-store","tag-copterkid","tag-fiplab","tag-iphone","tag-review","tag-rishi-and-anirudh","tag-side-scroller","tag-software"],"_links":{"self":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/11052","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/comments?post=11052"}],"version-history":[{"count":61,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/11052\/revisions"}],"predecessor-version":[{"id":11123,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/11052\/revisions\/11123"}],"wp:attachment":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/media?parent=11052"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/categories?post=11052"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/tags?post=11052"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}