{"id":12445,"date":"2009-09-24T16:20:09","date_gmt":"2009-09-24T16:20:09","guid":{"rendered":"http:\/\/www.razorianfly.com\/?p=12445"},"modified":"2010-03-20T16:15:41","modified_gmt":"2010-03-20T16:15:41","slug":"have-you-seen-the-%e2%84%a2","status":"publish","type":"post","link":"https:\/\/www.arronhirst.com\/blog\/2009\/09\/24\/have-you-seen-the-%e2%84%a2\/","title":{"rendered":"Have you seen the . ? [Promo Released]"},"content":{"rendered":"<p>Designed by London-based iPhone development studio <a href=\"http:\/\/iphone.ustwo.co.uk\" Target=\"_Blank\">ustwo<\/a>, comes an unusually intriguing phenomenon. It&#8217;s called .\u00e2\u201e\u00a2 , and it&#8217;s available right now for iPhone (and iPod touch) &#8230; <!--more--><\/p>\n<h3>Update: Promo Video Released<\/h3>\n<p>Ustwo have today released this very unusual, but highly visual promo, for .\u00e2\u201e\u00a2<\/p>\n<p><center><object width=\"535\" height=\"340\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/kbWuSka5baI&#038;hl=en&#038;fs=1&#038;\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/kbWuSka5baI&#038;hl=en&#038;fs=1&#038;\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"535\" height=\"340\"><\/embed><\/object><\/center><\/p>\n<p><\/p>\n<h3>Original Post<\/h3>\n<p>Ustwo is a family of 47 designers\/developers.<\/p>\n<p>To give you a little background on the hype which was surrounding this game, Before it&#8217;s launch the developers at ustwo openly asked the question &#8216;<strong>Have you seen the dot?<\/strong>&#8216; on their <a href=\"http:\/\/www.flickr.com\/groups\/haveyouseenthe_dot\" target=\"_Blank\">Flickr<\/a> account, just 2 weeks before it was released. <\/p>\n<p><strong>The reaction?<\/strong> &#8211; <a href=\"http:\/\/www.flickr.com\/groups\/haveyouseenthe_dot\" target=\"_Blank\">http:\/\/www.flickr.com\/groups\/haveyouseenthe_dot<\/a><\/p>\n<blockquote><p>Over 200 photos of what our users thought the dot <em>might<\/em> be, appeared. \ud83d\ude42<\/p><\/blockquote>\n<p>So what exactly is .\u00e2\u201e\u00a2 ? The studio explained to us that they wanted to start a method of iPhone application development, which hadn&#8217;t been tried before. It&#8217;s dubbed 48hApps. But, what is it?<\/p>\n<blockquote><p>\n.\u00e2\u201e\u00a2 is 1\/6 of a suite of forthcoming apps from ustwo\u00e2\u201e\u00a2, called 48hApps. Each of the apps is <strong>created in a 48 hour time period<\/strong>, and each is about simple, stunning design and simple, addictive game play. Collect all 6 games to complete the set!\n<\/p><\/blockquote>\n<p><center><\/center><\/p>\n<p>Basically, it&#8217;s just as it sounds. The apps are produced from concept to final, within 48 hours. Or as they like to say: Concept. Design. Development. Produced in 48 hours. .\u00e2\u201e\u00a2 is born. It&#8217;s fair to say that is a <strong>huge<\/strong> feat for any iPhone dev to accomplish, but ustwo did &#8211; and frankly, the results speak for themselves.<\/p>\n<h3>Gameplay<\/h3>\n<p>There is one word for .\u00e2\u201e\u00a2. Addictive. It&#8217;s a survival game. The concept behind the game is simple, but well executed. You are .\u00e2\u201e\u00a2 (the white dot). Blue circles are food. Red triangles are death. .\u00e2\u201e\u00a2 starves and shrinks without food. Red death makes .\u00e2\u201e\u00a2 hungrier. Can .\u00e2\u201e\u00a2 survive? <\/p>\n<p><center><object width=\"535\" height=\"340\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/n-y9VlDXWbs&#038;hl=en&#038;fs=1&#038;\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/n-y9VlDXWbs&#038;hl=en&#038;fs=1&#038;\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"535\" height=\"340\"><\/embed><\/object><\/center><\/p>\n<p><\/p>\n<p>Opening the game you&#8217;ll be thrown head first into game play, with .\u00e2\u201e\u00a2 shrinking with every second that passes by. Using tilt, you guide .\u00e2\u201e\u00a2 towards the rapidly appearing blue circles, all the while trying desperately to avoid the red circles (or DEATH). Each time you&#8217;re unfortunate enough to hit a red circle, you&#8217;ll shrink some more. The game ends when you (.\u00e2\u201e\u00a2) disappear completely. <\/p>\n<p>If there&#8217;s one thing ustwo can do, it&#8217;s design &#8211; and they can do it <em>well<\/em>. I can&#8217;t seem to sum up this app better, other than say: With it&#8217;s vibrant minimalist visuals, matching backing track and <em>seriously<\/em> disposable price tag, I consider .\u00e2\u201e\u00a2 by ustwo, an App Store <strong>must-have<\/strong> gem!<\/p>\n<p>Not sure about dropping the \u00c2\u00a30.59 \/ $0.99? There&#8217;s now a fully featured <a href=\"http:\/\/iphone.ustwo.co.uk\/iphone\/games\/dot\/\" target=\"_Blank\">FLASH<\/a> version.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designed by London-based iPhone development studio <a href=\"http:\/\/iphone.ustwo.co.uk\" Target=\"_Blank\">ustwo<\/a>, comes an unusually intriguing phenomenon. It&#8217;s called .\u00e2\u201e\u00a2 , and it&#8217;s available right now for iPhone (and iPod touch) &#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[174,2143,2127,16,17],"tags":[1911,12,3501,1910],"class_list":["post-12445","post","type-post","status-publish","format-standard","hentry","category-blog","category-first-look-blog","category-games-app-store","category-iphone","category-ipod","tag-dot-tm","tag-games","tag-iphone","tag-ustwo"],"_links":{"self":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/12445","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/comments?post=12445"}],"version-history":[{"count":36,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/12445\/revisions"}],"predecessor-version":[{"id":12467,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/12445\/revisions\/12467"}],"wp:attachment":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/media?parent=12445"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/categories?post=12445"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/tags?post=12445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}