{"id":5447,"date":"2008-12-18T18:40:43","date_gmt":"2008-12-18T17:40:43","guid":{"rendered":"http:\/\/www.razorianfly.com\/?p=5447"},"modified":"2009-03-14T22:31:26","modified_gmt":"2009-03-14T22:31:26","slug":"an-in-depth-look-at-rolando","status":"publish","type":"post","link":"https:\/\/www.arronhirst.com\/blog\/2008\/12\/18\/an-in-depth-look-at-rolando\/","title":{"rendered":"An In-Depth Look at: Rolando [Plus Video]"},"content":{"rendered":"<p><center><\/center><\/p>\n<p>So you&#8217;ve heard the initial feedback of how the game plays out. Most of the reviews are (so far) positive. Many of you have bought on impulse. I picked up the game not long after it&#8217;s release onto the store, played the first 6 levels, and would now like to fill you all in on my personal opinion of the game, stating the facts and laying down how it is. Hit the jump for a video look, and my opinion of the <em>newest<\/em> sensation to hit the iPhone and iPod touch! &#8230;<!--more--><\/p>\n<p>With ngmoco (<a href=\"www.ngmoco.com\">www.ngmoco.com<\/a>) being one of the first developers to be granted funding from Apple and KBCP&#8217;s <a href=\"http:\/\/www.kpcb.com\/initiatives\/ifund\/index.html\">$100.000.000 iFund<\/a>, they hit the news pretty big from the start. Since the launch of the App Store the company (with help from the fund) has managed to in-house design and develop 4 further titles which are unique in their own right. These being; Topple [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=293620666&#038;mt=8\">App Store<\/a>], Maze finger [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=293559498&#038;mt=8\">App Store<\/a>], and the more recently released Dropship [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=299427316&#038;mt=8\">App Store<\/a>] and Dr. Awesome [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=298540154&#038;mt=8\">App Store<\/a>].<\/p>\n<p>Ngmoco&#8217;s 5th title released yesterday, was Rolando [<a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=299461156&#038;mt=8\">App Store<\/a>]. On the sheer face of it, and the clever accompanying marketing (some of which can currently be seen at TouchArcade) attached to the brand, it appears to be a cute puzzler, with cute graphics &#8211; but if your yet to play the game, you&#8217;ll be wanting to know a little more about controls, game objectives etc .. I intend to fill you in with my personal opinion of the game, stating the facts and laying down how it is. I&#8217;ve been criticised in the past for not providing a &#8216;fair&#8217; review &#8211; well I assure you, as much as I like Ngmoco as a developer based on the gaming experience I&#8217;ve gotten from their previous titles, when your reviewing a game like Rolando which has been anticipated for so long, and by so many, I&#8217;m sure you&#8217;ll agree, it needs a bit more depth than &#8220;it&#8217;s good &#8230; go on, buy it!&#8221;.<\/p>\n<p><strong>Video look at Rolando:<\/strong><\/p>\n<p><strong>[Edit]<\/strong> &#8211; We&#8217;ve just realised part of the video is repetitive.<br \/>\nNew version will replace and is on the way soon. \ud83d\ude00<\/p>\n<p><center><object width=\"400\" height=\"300\"><param name=\"allowfullscreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"movie\" value=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=2563568&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1\" \/><embed src=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=2563568&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1\" type=\"application\/x-shockwave-flash\" allowfullscreen=\"true\" allowscriptaccess=\"always\" width=\"400\" height=\"300\"><\/embed><\/object><\/center><\/p>\n<p><center>&#8216;The Rolling People&#8217; by The Verve. \u00e2\u201e\u2014 1997 Virgin Records Ltd<\/center><br \/>\n<\/p>\n<p><strong>Introduction to Rolando<\/strong><br \/>\nYou initially play as a blob, called a &#8216;Rolando&#8217;. You live in &#8216;Rolandoland&#8217; and your aim is to restore peace and harmony to a kingdom which has been overtaken by pure evil. Along the way you&#8217;ll meet up with your rolandolandian buddies, and each of these will help you complete your quest. Rolling through 35 levels enclosed in 4 worlds; Honey Meadows, Fire Canyon, Rolando Central and Shadow Valley, your sure to run into devilishly deceiving, puzzling environments, unique predicaments switches, levers and more &#8230;<\/p>\n<p><strong>Basics<\/strong><br \/>\nEntering the game you&#8217;ll be presented with a 3D pop-up map, and from here you&#8217;ll have the option to enter any one of 36 levels available to you. You&#8217;ll probably be glad you know you won&#8217;t be on your own for the first few levels as they act as a sort of tutorial which aim to teach you the basic control system, and introduce some interesting characters into the mix. Throughout the game you&#8217;ll find that different &#8216;rolando&#8217;s&#8217; have different unique properties. For example, the spiky solider can cling onto walls to reach those hard to reach places normal rounded rolando&#8217;s might not be able to. So that&#8217;s the basics covered What about the controls?<\/p>\n<p><strong>Controls<\/strong><br \/>\nThey take a bit of getting use to, but once you have, you&#8217;ll be flying &#8230;. well .. rolling. The first thing you&#8217;ll need to know about the controls of Rolando is how you actually move your rolando&#8217;s around levels. To do this simply tilt your device left or right. The other basic move you&#8217;ll need to know is an upward swipe activates character jump.<\/p>\n<p>Being on a touch platform, and having multiple rolando&#8217;s to look after during the game, ngmoco have incorporated a &#8216;call&#8217; feature, which is accessible in any level, of any of the 4 worlds. Basically, during any level you must select the rolando you wish to move. To do this simply touch whichever rolando you want to move. This then becomes the &#8216;active&#8217; rolando. In more pressing and puzzling cases you may have to move more than one of your rolando&#8217;s, or deselect and select another. In this case, you can &#8216;drag&#8217; a box around the rolando&#8217;s you wish to activate. Selected rolando&#8217;s are symbolised by having a little exclamation point above them, and them chirping at you, briefly. In the case that you want to deselect all of the current rolando&#8217;s selected, it&#8217;s as easy as tapping anywhere else on the screen.<\/p>\n<p><center><\/center><\/p>\n<p>Alongside character controls, there are also object controls. During the levels you&#8217;ll find other movable objects, I think the most prominent being lift-like objects on pulleys. By the position of the pulley it&#8217;ll be pretty clear which way the lift operates, and to active a lift simply swipe your finger in that direction. I have to say I found this pretty user intuitive and good thinking on ngmoco&#8217;s part.<\/p>\n<p><strong>The Artwork<\/strong><br \/>\nIf there&#8217;s one thing Rolando&#8217;s got going for itself, its the artwork. Designed by Mikko Walamies, it rivals some of the best I&#8217;ve seen on a mobile title, to date &#8211; barring that is, Loco Roco. As I&#8217;ve mentioned before, if any PSP owners are out there with an iPhone, and happen to buy Rolando, they&#8217;re going to notice pretty much straight away that Rolando scarily resembles Sony&#8217;s Loco Roco in design. That said, it&#8217;s been said by ngmoco themselves that this is in no way a port of Loco Roco. This is Rolando, and Rolando is a unique trademarked creation of Ngmoco. Throughout the levels, the artwork changes (naturally), and if you were buying on looks alone, this would be one hell of an impulse buy.<\/p>\n<p><center><\/center><\/p>\n<p><strong>Price<\/strong><br \/>\nAt \u00c2\u00a35.99 ($9.99) and no sight of a sale happening anytime soon on ngmoco&#8217;s part, Rolando, at a first look, may seem steeply priced. However, the visual feedback you receive from this title, as well as the sense of achievement in completing and beating it&#8217;s levels completely overshadows the price. There&#8217;s no doubting a lot of you are reading this now and saying to yourself &#8220;yeah yeah &#8230; &#8221; but seriously, \u00c2\u00a35.99 for such a polished game as this one is literally a steal. Ngmoco could have priced this higher, easily. \u00c2\u00a310, 20, possibly even \u00c2\u00a325. With the amount of interest Rolando garnered within just shy of 8 months, by the time it&#8217;s release came round &#8212; everyone was hanging on a string waiting for it, or so it seemed that way. <\/p>\n<p>The question is, After playing Rolando, do I feel it justified paying \u00c2\u00a35.99 to own it? &#8212; Definitely. I&#8217;m not just saying it, this is the most polished game you are going to find on the App Store to date. I have to say though, if they&#8217;re not already planning on providing one, I definitely suggest ngmoco get a &#8216;lite&#8217; version of Rolando out the door shortly after Christmas. Although some people were sold from the get go, others I imagine will not be reeled in so easily, and will need to &#8216;trial&#8217; the game to see if it really is worth \u00c2\u00a35.99. When it comes down to it, the decision is yours &#8212; deal or no deal? In this case, we definitely recommend Rolando to you guys. A must buy.<\/p>\n<p><strong>Reviewed at:<\/strong> v1.0<br \/>\n<strong>Reviewed on Firmware:<\/strong> 2.2<br \/>\n<strong>Download size:<\/strong> 25.1MB<br \/>\n<strong>Released on:<\/strong> 18th Dec 2008<br \/>\n<strong>Retails for:<\/strong> \u00c2\u00a35.99 \/ $9.99<\/p>\n<p><strong>Compatible with:<\/strong> iPod touch Gen 1 &amp; 2 \/ iPhone Classic \/ iPhone 3G<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=299461156&amp;mt=8\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So you&#8217;ve heard the initial feedback of how the game plays out. Most of the reviews are (so far) positive. Many of you have bought on impulse. I picked up the game not long after it&#8217;s release onto the store, played the first 6 levels, and would now like to fill you all in on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,16,17],"tags":[],"class_list":["post-5447","post","type-post","status-publish","format-standard","hentry","category-app-store","category-iphone","category-ipod"],"_links":{"self":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/5447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/comments?post=5447"}],"version-history":[{"count":45,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/5447\/revisions"}],"predecessor-version":[{"id":8733,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/posts\/5447\/revisions\/8733"}],"wp:attachment":[{"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/media?parent=5447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/categories?post=5447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arronhirst.com\/blog\/wp-json\/wp\/v2\/tags?post=5447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}